Starting from the Planetary Governor - Chapter 441
Chapter 440, Temir No. 5 Meat Grinder
The war situation on Temir 4 was basically carried out as planned by the War Staff.
Although there were some unexpected events, such as when the ground troops really landed and joined the planetary defense forces, the fleet also provided support in orbit. After a more detailed investigation of the specific situation of the enemy, they found that the number of greenskins estimated at the beginning was wrong. The number of greenskins
on Temir 4 was not 100 million, but close to 300 million. There were 70 to 80 million real orcs, and the number of fart spirits was not 50 million, but more than 230 million.
There was a big deviation in the enemy situation estimate, but it did not affect the implementation of the specific strategic plan.
How to fight, or how to fight.
A few detected greenskin gathering places and ecosystems were directly destroyed by orbital bombing. The deployed ground forces were still the same 8 million people, but their next battle would be a little harder.
On Temir 4, the armored forces were a little difficult to display. Just as the orcs were unable to destroy the human army on Temir 4 due to the various mining areas and pits, it was also difficult for the human side to attack after switching from defense. Those aliens could also hide in the pits.
These pits, unless they were some particularly large, normal guard strongholds, tanks could not drive into them.
Because of this, the several armored divisions that went down thought about it and exchanged some equipment with other brother troops, greatly reducing the investment in Lion tanks and Lion King tanks, and even reducing artillery.
Replacing heavy tanks are a large number of sentinel mechas.
This thing is definitely not as useful as a heavy tank on the front battlefield. With that little armor, even if it carries a machine gun, it can’t withstand too many rounds and will be damaged; it can’t be like a tank, directly carrying a large-caliber tank gun, and at most it can carry some machine guns, rocket nests and other things.
However, it is at least an armored unit, and it is flexible. It is basically a human figure. Although it is much taller than a normal human soldier, it can basically go anywhere that an infantryman can go.
This is the convenience that tanks cannot replace. In the battle of Temir IV, which is full of pits and fighting inside buildings, it can play a huge role.
Its natural enemies on the front battlefield: artillery groups and heavy tanks, all disappeared in the narrow and complex environment, or they could not play their role. Isn’t it the Sentinel Mech that is showing off its power?
At the same time, artillery is not easy to deploy in such a war environment. It’s okay when defending, but when attacking, the cave is winding and can’t be blown down by artillery. It’s useless to enter the artillery, not to mention that it can’t get in.
What replaces artillery is stronger individual firepower. Equipped with more offensive grenades, bombs, and rocket launchers.
Let’s not talk about grenades. Bombs are used to enter the cave, find the key parts, install them, and blow up the cave. Once the key passage collapses, the greenskins inside will die in the end, no matter whether they are dead or not. Greenskins do not need to eat and can “photosynthesize”, but there is no sun for them in the underground caves.
Bazookas are suitable for attacking, and they can be fired directly at the entrance of the cave. No matter whether there are people inside or not, just shoot three or five rockets first, and then the infantry will go in.
In short, if tanks are not used, find other armored alternatives; if artillery is not useful, find other firepower alternatives.
Thanks to the mobilization order issued by the Alliance in the rear, tens of billions of skilled workers are working overtime to produce various war materials and equipment. The Alliance Army still has sufficient and diverse things to fight against those greenskins.
Of course, it is not a short time to clear out the greenskins in Temir 4. The Alliance has thrown 8 million people down, and in the end, it still depends on the hundreds of millions of local troops as the main force. Even if those greenskins have no backup and have to be afraid of orbital attacks, they have to retreat, but because of this, relying on the terrain for pure defense, it may take eight or ten years for the human side to completely eliminate the opponent.
But it doesn’t matter.
As long as the big situation is settled, it will be fine.
Although Temir 4 is still in a state of war, all production activities in the human-controlled area have been fully revived. They no longer need to be afraid that starting production will attract orcs and lead to their demise, as before. Now they are eager for the orcs to come out, and then the defense army with enhanced equipment will be the main force, and the Alliance Army will be the final killer, and the enemy’s living force will be eliminated in an organized manner.
If the orcs don’t come, then they will mine, and the minerals dug out will be processed into steel alloys on the spot, processed into raw materials in chemical plants, and then sent to the newly established arsenal to produce weapons or bombs, supply the front-line troops, innovate equipment, and strengthen firepower.
The local defense forces will become stronger and stronger as they gain more war experience and update their equipment!
As long as these orcs can be prevented from being replenished in space, it will only be a matter of time to clear the orcs on the planet.
Even as the battle line becomes more and more stable, these defense forces that have come out of the flames of war can be recruited to other battlefields.
In fact, the Alliance Military and Political Department has been organizing troops under the framework of the Seven Horses Agreement under the instruction of Gu Hang. This will be the third army force that Gu Hang will soon control, the Allied Army, in addition to the Alliance Army and the Star Army.
The 500 million people on Temir 4 can all be included in the framework of the Allied Army.
At the same time, Temir 4’s minerals, raw material processing, and the developing military industry can also be exported to the Alliance’s cause.
Temir 4 no longer has a governor. When the disaster came, their governor fled the battlefield and was stopped and executed by the angry soldiers and civilians on Temir 4 before it took off.
Now, the person in charge of the planet is a commander of the local planetary defense force.
After consulting with Commander Gu, the execution of the governor on Temir 4 was characterized as “eliminating traitors”, which is certainly not a rebellion.
The commander of the defense force was temporarily appointed by Gu Hang as the acting governor of Temir 4 and pulled the planet into the Seven Horses Agreement.
No one has stipulated that only those with the word “horse” in their star regions can join the Seven Horses Pact, right?
…
Compared to Planet 4, the situation on Planet 5 is more difficult.
There is no complex, defensive terrain like on Planet 4. It is just a very regular civilized world.
The number of greenskins here is similar to that of Temir II.
There are 400 million greenskin orcs, and fewer fart spirits, but there are still more than 1 billion.
The defense organization of Planet 5 is not as reliable as that of Planet 4. It is not only because of the terrain, but also because of the government’s organizational ability.
Planet 4 lost about 500 million people at the beginning of the war, and relied on 3.5 billion people to form an army of 500 million, with a mobilization rate of more than 14%; the rest of the population also worked almost entirely for the war.
But Planet 5 has an initial population of 12 billion. Even if it has lost more than 2 billion, it still has 10 billion left. But the number of defense forces they organized is now the same as that of Planet 4, only 500 million people, and the mobilization rate is just 5%.
Moreover, as a civilized world, the productivity of Telmir 5 should be much more developed than that of Telmir 4. However, these productivity have not been effectively organized to serve the war.
With only 500 million defense forces, they are at an absolute disadvantage against the orcs of similar number and two or three times the number of fart spirits.
One city after another was occupied and burned, and one greenskin ecosystem after another was established.
Obviously, the Iron Tooth Clan also regarded Telmir 5 as a place like Telmir 2.
Even the conditions here are more favorable. After all, there is a developed industrial base, which can be transformed by the greenskins into their garbage factories and garbage cities.
The human defense force can only be maintained at a scale of about 500 million. The planetary government in the rear has been “trying its best” to recruit soldiers, but often when a legion of tens of millions of people is formed and sent to the front lines of various planets, the front lines of various places have already shrunk a lot, and tens of millions of people have been sacrificed.
The human pool is consumed like this.
Even so, they cannot maintain the front line of the entire planet. Often, when a hole in one place is finally plugged, the orcs in another place suddenly rush in. This situation is often accompanied by the fall of a large city, followed by further depletion of human resources due to the poor administrative and organizational capabilities…
This world is what the Alliance needs to put a lot of effort to solve.
The extermination order cannot be issued. The only things that can be used are fleet support, orbital bombing and ground troops.
50 million Alliance Army troops were deployed to the surface.
The already tragic ground battle on Planet 5 was raised to a higher level.
The Alliance was very dissatisfied with the original combat command system on Planet 5. The commander-in-chief of the Alliance Army, Lieutenant General Commander of the Alliance First Army Group, Perbov, fully demanded that the command of the planetary defense force belong to him.
Moreover, under the leadership of the Alliance Army, the human army fought three beautiful battles in three different directions in a week.
Such a short time is not even enough for the starships to deploy troops and then assemble to fight again. A considerable part of the army was directly deployed not far from the front battlefield, and then directly engaged in the battle.
It was this situation of divine soldiers from heaven that shocked the local defense forces, making it much smoother for Perbov to take over the command.
Next, it is conventional combat.
Use armored forces and artillery to find the main force of the greenskins and fight a decisive battle.
And often, the decisive battle is always a victory for the human side.
The excellent quality of the Alliance Army is one aspect, but it is not the key. After all, although the tactical literacy of the greenskins is rubbish, the individual quality is too high, and sometimes it is not even a tactical solution.
The key lies in orbital firepower support.
As long as the human army finds a main force of the greenskins, no matter it is a battle of tens of thousands, hundreds of thousands, or hundreds of thousands of people, it will start anyway, so the intelligence of the greenskin orcs is basically transparent under orbital detection. When they gather, they will be bombed, the logistics ammunition depot will be bombed, and the transport troops will be ambushed and destroyed by the infiltrated human infantry companies and spearhead companies…
Even if they really set up their positions and fight a battle, the two sides often have not yet reached the distance of infantry combat. The greenskins will not only have to endure the bombing of heavy artillery clusters and the attacks of the aviation forces of various divisions and brigades, but also suffer fierce orbital strikes.
This kind of large-scale decisive battle is impossible for the greenskins to fight.
After suffering losses several times, they became smart. They
rarely gather large forces. When they encounter large human forces gathering and marching, they will disperse, even if they lose the key places such as the ecosystem and the garbage city arsenal that they have managed with great difficulty.
The greenskins who have been broken into pieces, relying on the fact that they do not need food supplies, have some armed trucks made of garbage, plus the consignment of Squigo beasts, and even carry more ammunition and supplies on their bodies, have become armies of about a few hundred at least and just over ten thousand at most, and they poke deep into the human army’s front line.
Often, in the front, a large number of orcs formed a cannon fodder army, attracting the attention of the main human forces, while the real orcs fought guerrilla warfare and small-scale operations in the back.
This curbed the offensive momentum of the human army.
It was very uncomfortable.
These greenskins really don’t need logistics when fighting – at least their dependence is much lower than that of humans.
Human armies can hardly fight without logistics. People need to eat, guns need bullets and shells, vehicles need energy… If anything is missing, the combat effectiveness will immediately drop.
Greenskins are different. They don’t need to eat, or they can eat the fart spirits and squiggles that accompany the army. They also need ammunition and energy, but the former can be made by hand and the latter can be captured.
Turn around to suppress bandits?
Fight a small-scale battle with greenskins?
That’s really a disadvantage.
In fact, ground troops are not bad. If you catch a greenskin, hold one part back, and help will come from all directions. If the greenskins also reinforce, it will be even better. It would be great to have a decisive battle.
But often they don’t, they don’t reinforce, they just try to break through, and if that doesn’t work, they just defend and fight hard.
The greenskin boys have a battle to fight, and they cry.
This kind of small force will lose a lot if it calls for naval guns to fight.
The navy’s masterly habits are much better here in the Alliance. They don’t say “don’t ask me to bomb a hole that can be filled with 20,000 lives”. But if you really call a ship over and bomb you for a day, the money spent on shells and the firepower cost-effectiveness will become outrageous.
Then you can only rely on the army’s firepower to fight.
There will be a lot of casualties.
The Alliance Army is precious and elite, and the main combat power still depends on them, so you can only rely on the local defense army to fill this hole. The Alliance’s heavy artillery will provide fire support, the armored forces will do the assault, and the infantry will finish.
But even so, the local defense army still has no big objection.
Although it sounds bad to be cannon fodder, the casualty ratio is much lower than when they fought independently before.
Perbov was unwilling to be led by a bunch of greenskins. While providing necessary support to the planetary defense force, he still assembled the Alliance Army as much as possible and selected many strategic targets.
Rescue the occupied cities, save the population, destroy the garbage city, destroy the greenskin ecosystem… If you don’t dare to fight a decisive battle with me, I will dig your roots.
As for the countless scattered, intricate battle lines in the rear, which are almost spread over tens of thousands of kilometers around the world, those battles that can be called meat grinders can only continue to be fought.
With the Alliance Army as the core backbone of the battles in various places and the firepower reinforcements of the space fleet, those countless meat grinders are not only grinding human meat, but also grinding greenskin meat.
Before the Alliance came, the exchange ratio between humans and greenskin orcs was about 10:1, but now it can be within 2:1-most of the human casualties are still local defense forces.
This is without counting those fart spirits. If fart spirits are included, the battle loss ratio can be reversed, humans 1, greenskins 2.
The combat effectiveness of fart spirits is far inferior to that of regular orcs.
Cut off the external reinforcements of the greenskins, try to destroy the greenskin ecosystem, and reduce local production… It’s a matter of consumption, and the existing more than one billion greenskin creatures still can’t outlast humans.
But even so, it is estimated that to eliminate the greenskins on Planet 5, humans may have to pay more than 500 million casualties.
This number made Perbov feel frightened after reading the data given by the General Staff.
500 million people… The local residents who were burned to death by the torpedo on Temir 2 were less than half of this number. But if you want to clear Temir 2 through ground attack, the loss will not be less than this number, or even more. What
‘s more terrifying is that on Temir 2, without Planet 5, there are still a large number of planetary defense forces – now they should be called the Allied Forces – serving as friendly forces for the Alliance. At that time, most of the losses may have to be borne by the Alliance Army.
Who can bear it?
The interstellar battlefield, this kind of war between both sides across star zones and combining the power of all races, is so exaggerated that it is unimaginable.
Thinking of this, Perbov no longer has any doubts about whether he should really release the world-destroying weapon.
All he has in his heart now is hatred for the alien race.
After gritting his teeth and commanding the troops to destroy an orc garbage city, he suddenly got a bad intelligence.
That came from the sky.
Commander Du Shiliang told him that from this moment on, the firepower support that the Alliance Navy can provide will be greatly reduced.
Because the greenskin fleet is coming.
Although it has not arrived yet and is still shuttling through the star tunnel, the navy must save its naval gun reserves, otherwise if a naval battle breaks out, the naval gun supplies in the rear have not arrived yet, and it would be ridiculous to fight a naval battle without firepower.
And soon, a few days later, Du Shiliang’s joint fleet was forced to leave the planetary orbit.
This planet does not have any orbital defense system to provide shelter for the human fleet, so it is not a wise choice to defend the orbit and fight the orc fleet that can advance and retreat outside.
They will be blocked in the planetary orbit and beaten. They have to pull out to the vast star field to confront and pull with the orc fleet.
Overall, the strength of the fleets of both sides is similar. After all, there is only half of the joint fleet here, and the remaining half is with Ye Lishi. There
are about a hundred warships and four main cruisers.
There are two hundred greenskin ships on the opposite side, and there are three main cruiser-level warships.
This number is one more than the battleship that escaped from Steel Wing Star.
It seems that the orcs still have a lot of resources.
Du Shiliang had to act carefully. When the strength of both sides was similar, he really didn’t dare to fight a fleet decisive battle.
The impact of the victory or defeat would be too great.
With both sides being a little cautious, they began to hide and seek in the entire star field, test each other, sneak attack, exchange a few shots at a very long distance and hurriedly avoid each other. By the way, both sides would take the time or pass by the vicinity of the planet to fire a few shots…
In this space situation, neither side had the right to control the universe, but the ground battlefield was brewing the most magnificent battle since the beginning of the war.
When he heard that he had no orbital support, Perbov’s first reaction was of course nervousness.
This was definitely not good news.
He didn’t even consider whether the naval battle was won or lost. Anyway, if he lost, he would be as uncomfortable as the greenskins who were bombed some time ago.
Just looking at the current situation, without the support of naval guns, the greenskins’ ground forces would probably not be so frustrated to fight guerrilla warfare.
They are likely to gather their forces and fight a large-scale battle with humans.
At that time, can the human army, which lacks orbital firepower support, still guarantee victory?
Can it still ensure a high loss-to-battle ratio?
These are all things worth worrying about.
But…Perbov may have a bit of a gambler’s character in his nature.
This may also be an opportunity.
Fighting numerous small-scale meat grinder battles, the firepower support that the fleet can provide is relatively limited, and it is more of a deterrent to prevent the enemy from gathering.
In fact, the battle is fought with a relatively fixed loss ratio.
This is certainly “stable”, but if a clear victory can be achieved in a certain battle, it means that countless greenskins will lose their combat effectiveness. The heavy artillery clusters and armored clusters assembled by humans can slaughter the orc army that has finally gathered after the victory.
Wouldn’t that be more wonderful?
Of course, if the battle is lost, the same situation may fall on his head.
But Perbov thinks he can take a gamble.
And this opportunity came soon.
When the greenskin fleet really appeared in the Temir galaxy, the greenskin orc leader on Planet 5 obviously got the news.
The cunning orc warlord immediately thought that this was a good opportunity for a counterattack.
He was tired of guerrilla warfare. If possible, which orc would not want to fight a world-shaking battle?
Under his deliberate command, many originally scattered green-skinned orc armies quickly gathered around him. In just a few days, a large force of about 500,000 people was assembled.
At the same time, more troops gathered towards where he was.
But he couldn’t wait any longer.
He immediately took action and deployed heavy troops to break through a battle line hundreds of kilometers wide.
The mighty armed trucks, Squiggle war beasts, death tanks… all these heavy equipment of the greenskins appeared!
The human army was beaten and abandoned their armor in an instant!
————
6k
still owes 62k
, it’s so hard to pay it back…
(End of this chapter)
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